Escapist Article: If Only
Five assassinations in, and I was done. I didn’t care that my remarkably animated hero was capable of superhuman feats. It didn’t matter that the citizens of beautifully-rendered ancient cities needed saving. The conspiratorial malefactors that terrorized the kingdom would be spared. I was finished. I slipped Assassin’s Creed back into its prepaid rental return envelope and found myself thinking, once again, if only.
If only Ubisoft had injected a little variety into my hero’s tasks, instead of requiring him to repeat the same cookie-cutter “investigations” over and over again. I would have happily finished the game.
If only. While the internet explodes with countless numbered lists announcing the best and worst of last years’ offerings, I look back on 2007 and those two words keep echoing in my head.
(read the rest of this article over at The Escapist.)
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